![]() However, I would like to see a curve with practical radius for desktop usage not a gimmick as on Samsung TVs.See the marvels of your empire spread across the map like never before. The only cure for distortion free wide FOV is curved screen - I, for one, plan to upgrade to 40" curved UHD sometime in the future. Therefore, my explanation is that widescreen masks distortion little better, because you just can't see a railing with image bottom cut off! Please, note that the railing placed on one the sides would still be badly bent (if not even worse). Please note that it would still be distorted for example railing posts would be smaller on the sides. I admit, however, that if this railing were going through the center of the image, the distortion would be less pronounced - the straight lines wouldn't be bent that much. Your second game image simply doesn't have an object (such as railing at the first one) to make this obvious. It is still distortion, because transformation which makes "things in the centre of the screen smaller" compared to that one on periphery is nonlinear. I only ever saw 4k TVs.Īs it stands though, until a 4k monitor that can display an 1080p image like a native 1080p monitor, I don't think I will ever consider 4k monitor even as a side monitor, until at least GPUs are powerful enough to handle 4k as GTX 570 was able to handle 1080p back in the day. ![]() I had absolutely no access to either 1440p or 4k monitor on display in stores, so I had no idea if/how much better the increased DPI would look. So I went with 1440p, knowing that if GPU becomes more powerful, I can DSR it up and still get some of the benefits of higher resolution while retaining my higher refresh rates.īut, this decision of mine was made 'on paper'. This was the main dealbreaker for the 4k. The only game I had that did not support SLI, Wolfenstein New Order, was basically unplayable at 4k, but was playable at 1440p on a single 970. Ironically the game where larger screen resolution would benefit the most (Civ V) was a serious offender.ĥ. I found 1440p were still at tolerable size, but 4k were largely completely illegible. UI to me as every bit part of the game as the rest. Some consider the lack of UI scaling (where UI elements appears diminutively small) a good thing, I considered it a very bad thing. At least 21:9 has more lateral FOV than a typical 16:9, assuming that the game supports that resolution.Ĥ. You need more details sure, but you don't see more things. Usually, 4k doesn't let you see more over 1440p. Forcing the GPU to not use scaling would make even 1440p too small on a 4k screen, let alone 1080p.īy comparison, there are ways to remove downscaling blur, even DSR as a smoothing slider that makes a non-integer downscaling sharper than it otherwise would have been.ģ. I had found no monitors that could pixel double a 1080p image to a 4k, so effectively 4k was 'stuck' being a 4k. ![]() I cannot stand the blur induced by monitors upscaling a lower resolution image to its native. 1440p has a lower minimum sharp image resolution than 4k. 1440p can support higher than 60hz refresh, 4k can't due to displayport limitation, and newer displayport GPUs in the future cannot overcome that without replacing the monitor.Ģ. That had left me with only two choices (at the time): Asus RoG Swift and Acer XB280HK.ġ. My previous monitor was a 27" 1080p IPS (ViewSonic VX2770SMH), and I want a replacement monitor to be as different from that as possible (the aim I was looking at was G-Sync, higher resolution and possibly higher refresh). I was in this exact same boat before deciding on 1440p, as a combination of GPU reviews, existence of DSR and the testing I have done on it.
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